Describing how competitive relationships transcend location.
First person account of the present state:
"When we’re in the field we’re playing the game. There are different types of players, hustlers, hitters, gangsters. Things happen all the time while playing in the field. Hanging out, people getting hurt, some people get hospitalized, some die. It’s not a game."
Design criteria: Our design should infuse resources so competition and coopeartion is generative not descructive